![]() A questionnaire was used to investigate previously undescribed computer use habits of 100 participants on AMT. Power analyses were conducted to describe the number of participants needed to replicate these effects. ![]() The expected effects in these tasks were replicated. Next, a flanker task and a lexical decision task implemented in Adobe Flash were administered to participants recruited with AMT. This experiment revealed some strengths and weaknesses of the timing capabilities of this method. First, the timing properties of Adobe Flash were investigated using a phototransistor and two desktop computers running under several conditions mimicking those that may be present in research using AMT. ![]() This study investigated the viability of presenting stimuli and collecting response times using Adobe Flash to run ActionScript 3 code in conjunction with AMT. So far, most experiments conducted on AMT have focused on survey-type instruments because of difficulties inherent in running many experimental paradigms over the Internet. ![]() This use has garnered considerable interest from behavioral scientists. Crowdsourcing systems like Amazon's Mechanical Turk (AMT) allow data to be collected from a large sample of people in a short amount of time. ![]()
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